In extraordinarily simple terms, there are 3 fundamental game plans employed. You want to be able to hop between game plans instantly as the course of the match unfolds.
The Blockade
This consists of assembling a 6-thick wall of checkers, or at least as thick as you are able to manage, to lock in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable procedure at the start of the match. You can assemble the wall anyplace between your 11-point and your 2-point and then move it into your home board as the match continues.
The Blitz
This consists of closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your challenger rolls an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 8/3 eight/three. Your challenger is now in serious difficulty considering that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It should be played when you are extremely behind as this plan greatly improves your opportunities. The best places for anchors are towards your competitor’s smaller points and also on adjacent points or with a single point separating them. Timing is essential for an effectual backgame: after all, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break apart this straight away, while your opposer is shifting their pieces home, taking into account that you do not have other spare pieces to shift! In this case, it is more tolerable to have pieces on the bar so that you are able to preserve your position until your competitor gives you an opportunity to hit, so it can be an excellent idea to try and get your opposer to get them in this case!
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