As we dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your pieces safely around the board to your home board and at the same time your opposition moves their checkers toward their inner board in the opposing direction. With opposing player pieces heading in opposing directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon techniques to round out your game.
The Priming Game Tactic
If the goal of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if she ever attempts to escape the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your half of the board. As soon as you’ve successfully assembled the prime to block the activity of the opponent, the opponent doesn’t even get to toss the dice, that means you shift your pieces and roll the dice again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game strategy and the Blocking Game plan are very similar – to hurt your opponent’s positions with hope to boost your odds of succeeding, but the Back Game strategy relies on seperate techniques to do that. The Back Game strategy is commonly employed when you are far behind your competitor. To play Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to employ in Backgammon seeing as it requires careful movement of your chips and how the chips are moved is partly the result of the dice roll.
Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.
You must be logged in to post a comment.