As we dicussed in the last article, Backgammon is a casino game of talent and good luck. The aim is to shift your chips safely around the game board to your inside board while at the same time your opposition shifts their pieces toward their inside board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the requirement for specific strategies at specific instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Plan
If the aim of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game plan is to absolutely stop any movement of the opponent by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a damaged position if she at all tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your board. Once you have successfully built the prime to block the movement of your competitor, the competitor does not even get a chance to toss the dice, and you shift your checkers and toss the dice yet again. You will be a winner for sure.
The Back Game Technique
The aims of the Back Game strategy and the Blocking Game strategy are very similar – to hurt your competitor’s positions in hope to better your chances of winning, however the Back Game tactic relies on seperate tactics to do that. The Back Game plan is frequently employed when you’re far behind your competitor. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This technique is more complex than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partially the result of the dice roll.
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