As we dicussed in the last article, Backgammon is a game of skill and luck. The goal is to shift your pieces safely around the game board to your inside board and at the same time your opponent shifts their checkers toward their inner board in the opposite direction. With opposing player checkers moving in opposing directions there is bound to be conflict and the need for specific techniques at particular times. Here are the last two Backgammon tactics to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to slow down the opponent to shift his pieces, the Priming Game tactic is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a bad position if he/she at all attempts to leave the wall. The trap of the prime can be setup anyplace between point 2 and point eleven in your half of the board. After you’ve successfully constructed the prime to block the activity of your competitor, the opponent doesn’t even get a chance to toss the dice, that means you move your checkers and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game strategy and the Blocking Game strategy are very similar – to hinder your competitor’s positions with hope to boost your odds of succeeding, but the Back Game strategy uses alternate techniques to do that. The Back Game plan is commonly employed when you’re far behind your competitor. To participate in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to use in Backgammon because it needs careful movement of your pieces and how the chips are relocated is partially the result of the dice toss.
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