As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your chips safely around the board to your inner board and at the same time your opposing player shifts their chips toward their home board in the opposite direction. With opposing player checkers moving in opposing directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Tactic
If the purpose of the blocking plan is to slow down the opponent to shift his chips, the Priming Game plan is to completely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a damaged position if he/she at all attempts to escape the wall. The trap of the prime can be established anywhere between point two and point 11 in your board. After you have successfully constructed the prime to stop the activity of your competitor, the competitor doesn’t even get a chance to roll the dice, and you move your chips and toss the dice again. You will be a winner for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game technique are similar – to harm your opponent’s positions with hope to improve your odds of winning, but the Back Game strategy uses seperate tactics to achieve that. The Back Game plan is frequently utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to play in Backgammon because it requires careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice toss.
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