In astonishingly simple terms, there are three fundamental plans used. You need to be agile enough to switch game plans instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to lock in your opponent’s pieces that are on your 1-point. This is deemed to be the most acceptable procedure at the begining of the match. You can assemble the wall anywhere inbetween your eleven-point and your two-point and then move it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and shifts one checker from your one-point to your 3-point and you then toss a five-five, you can play 6/1 6/1 8/3 8/3. Your challenger is then in big-time difficulty due to the fact that they have two pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a position filled by at least 2 of your pieces.) It must be played when you are extremely behind as this strategy much improves your circumstances. The better locations for anchor spots are towards your competitor’s lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: besides, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break up this right away, while your opposer is shifting their checkers home, seeing that you don’t have any other additional pieces to shift! In this situation, it’s better to have checkers on the bar so that you can preserve your position up until your challenger gives you a chance to hit, so it can be a great idea to try and get your challenger to hit them in this case!
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